Friday, March 29, 2013

Good Friday

It's Good Friday today, which means I don't really have a lot of time to dive into posting. However, in the spirit of the day, let's talk about myth*.

The sense of the mythic is what first drew me to fantasy roleplaying. Even as a small child, watching Eric's campaign unfold and reveal new sides to itself, I got the feeling that here was something grand, some primal act of storytelling. It didn't have a plot or defined narrative the way 'story' is mostly interpreted today, but it had an internal consistency and sense of action and discovery that infuses the best of campaigns. In a phrase, myth brought me to roleplaying.

Personally I'd like to play in such a game again. A second-best would be to run it. However, if you're looking for advice on how to evoke such a feeling at the game table, you've come to the wrong place. I'm just as lost as you - maybe more so. I've seen that car, even ridden in it, but I don't even know how to change the oil, much less rebuild the engine.

*I use the word 'myth' not as a judgment about truth or untruth, as it is commonly used today, but rather as a description of the structure of the truths imparted.

1 comment:

  1. When one starts talking about Myth in gaming, my thoughts always drift to Runequest, and the original default world for the game, Glorantha. That's a world that's so steeped in magic, and with such a rich history to it, and with a history of mechanics that assume not only that the characters will thrive, but will eventually become unto gods themselves that it's hard to avoid the mythic.