Well, you know I'm excited. We wrapped up the other campaign (by throwing the GM for a loop and doing the sensible thing - calling the police) and we're set and ready to visit Hommlet. I have the Moathouse and the town ready for them to tear apart as they will, though I'm still fiddling a bit with Lareth's hoard.
Hommlet itself was especially easy, of course - if the PCs get into trouble, I can throw mook guards at them, and if they don't, then I don't need combat stats, and everything else is already in the module. Oh, except the relationship charts and the thinking-through how I want people to behave, which I've done in previous posts.
Whether or not the PCs experience any of that depends of course on what they do. It's quite a viable strategy for them to stroll into town, go to the barkeep and say, "Hi, we're adventurers; point us at the nearest dungeon!" or for them to get involved in the political intrigue below the surface. Who knows? I certainly don't.
Besides, they've decided they're all a bunch of pansy elves (and one adopted dwarf who doesn't know it - he just thinks he's a short and hairy throwback). All the villagers are too smelly and crude for them anyway, right?
We'll see. I look forward to having a real play report to put up here.
It's been interesting to see you work through the conversion process. I look forward to seeing it in practice.
ReplyDeleteI'm glad to hear it. I look forward to being able to post more specifics, like the stats I use for Lareth and the monsters, etc.
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