As anyone who's familiar with the T1-4 supermodule knows, while Hommlet is super detailed, Nulb is not. Instead, you're given a representative sample of buildings and characters who interface with the overarching line of adventure, and told to go to town building your own village.
(See what I did there?)
Well, my players have already made it clear they're not particularly interested in poking townsfolk when there's treasure to be had in the hands of the local bandits in a nearby dungeon. And I say, good on them. (I like Hommlet, I like thinking about it, I like building background for it, but I don't want to force uninterested players to grovel through it. Let them choose their own adventure.)
So, for Nulb, I'm going to try something different. I'm going to keep it as a skeleton village - obviously the important personages will stay in place, and some building names and even some history will appear. However, any real fleshing out of the town will be up to the players, around the table. If they come up with something good, I'll write it down, and it will be so.
How's this different from what I normally do? After all, GMs should steal good ideas from their players.
Mostly, the difference in this case is I'm being explicit. When my group gets to Nulb I'm going to pause and say something to the effect of, "Look, guys, this is Nulb. It's a sketch village. It's a dive, with bandits and mercenaries and docks and etc. Buildings are in disrepair and many are vacant, and the whole place is inhabited by all sorts of scum."
"There are rumours to be had in Nulb, and people who know things. However, it's basically a blank slate. If you want to leave it that way, that's fine - the rules in DF 2 for abstracting Town fit right in. If you want details, they're yours to make, and I'll run with them."
Obviously there will be changes and twists to player suggestions, but I like the idea of letting them build a town if they like. It's less work for me up front and more fun for me, because I get to discover the place as they do. And they don't have any danger of an infodump or unfamiliarity with the town. If they don't care, it will be obvious, and we'll move on. If they do care, then they get to take an active hand in something they care about.