Without further ado, here they are:
Nulb Encounter tables (roll 3d6)
Scrub/Forest/road (9 or less, roll twice per day and twice per night, double that if off-road):00-10: Wild boars (1d6-3 minimum 1) (roll 1d6; on a 1, this is a herd consisting of 1d6 x 30 adults)
10-25: Wolves (3d10; roll 1d6, on a 1, substitute dire wolves from DF 2 instead)
26-30: Day: Scouting/hunting party of elves (3d6)
Night: Werewolves (1d4; alternatively, a different 'were' if you like)
31-45: Gnoll band (4d10)
46-60: Bugbears (1d10)
61-70: On road: small merchant caravan (1 in 6 chance of being diguised evil pilgrims)
Off road: Bandits, as below
71-90: Bandits (4d6) (outfitted like Nulb militia and probably are)
91-99: Roll twice more
00: Special, roll on the Specials table
Swamp/Pond/Road (9 or less, roll twice per day and twice per night, double that if off-road):
00-15: Giant frogs, 1d10 as per the moathouse
16-20: Day: Giant snake
Night: Ghouls, (2d6 led by 1d6-3 ghasts - like ghouls but with 3-hex nauseating aura and +1 vs.
turning)
21-30: Leaping Leeches, effectively infinite. If you need a precise number, roll 1d100 x 100
31-45: Wolves, (3d10; roll 1d6, on a 1, substitute dire wolves from DF 2 instead)
46-60: Gnoll band (4d10)
61-70: Toxic Slorn, (1d6)
71-80: On road: small merchant caravan (1 in 6 chance of being diguised evil pilgrims)
Off road: bandits, as below
81-90: Bandits (4d6) (outfitted like Nulb militia and probably are)
91-99: Roll twice more
00: Special, roll on the Specials table
Specials:
00-05: Large Merchant Caravan (PCs may trade at the caravan for normal prices, everything except
non-perishable magical goods, e.g. magic swords and armor or artefacts)
06-10: Horde pygmies (1d10 x 10)
11-20: Orc raiding party (1d6 x 15)
21-25: Wyverns (1d6)
26-35: Slugbeast
36-45: Stirges (5d10)
46-56: Day: Dryad
Night:
56-65: Trolls, 1d6-2, minimum 1
61-65: Giant Ape
66-75: Hunting party from the temple, roll 1d6:
1-4: Humans (5d10), packing earth temple robes and outfitted like guards (chain and shield,
crossbow and broadsword)
5: Bugbears (2d6) packing fire temple robes and outfitted like guards (chain and shield, bastard
sword or mace)
6: Humans (2d6) w/ orcs (2d6) packing water temple robes and outfitted like guards (chain and
shield, bows, crossbows)
76-85: Another adventuring party
86-90: Ogres, 2d6
91-00: Batchala flock, 3d10
Also, I apologize to anyone on a mobile device or non-standard resolution. I had to format these by hand with spaces,because Blogger doesn't have table support except in the HTML mode, which I'm far too lazy to wrangle with at the moment.
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