tag:blogger.com,1999:blog-4247585863914172917.post8194612914562319818..comments2023-12-21T04:41:09.480-06:00Comments on Renovating the Temple: Maintaining Encounter BalanceAnonymoushttp://www.blogger.com/profile/06113033843564920306noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-4247585863914172917.post-6683208882865591042012-12-19T15:23:20.985-06:002012-12-19T15:23:20.985-06:00Thanks; it's great to hear advice from someone...Thanks; it's great to hear advice from someone who has run/is running a similar campaign.<br /><br />At the higher point totals, I'm going to move up from ogres to either multiple ogres or ogres and siege beasts, for exactly the reasons you mentioned. However, I still don't expect them to be serious problems - I leave that for the patrols of five trolls and ten bugbears.Anonymoushttps://www.blogger.com/profile/06113033843564920306noreply@blogger.comtag:blogger.com,1999:blog-4247585863914172917.post-34517340990501145002012-12-19T14:29:00.892-06:002012-12-19T14:29:00.892-06:00One other difference is that in D&D, in my exp...One other difference is that in D&D, in my experience, the magic users are the big killers in a fight. Sleep, Fireball, Lightning Bolt, Stinking Cloud, etc - they have fight-turning mass-attack spells. In GURPS, especially in DF, fighters are the big killers. Mages can turn a fight with clever casting and a lot of expended power, but turn by turn the front line fighters will do the killing.<br /><br />The ogre isn't bad. I'd note that skill 14 is about the minimum you should put forward as a threat for 250 point characters. I had two guys start with skill 20+ in their main weapons, and Weapon Master, without even trying. So they'd feint and attack this guy to kill him quickly. Against skill 15-16, he's a bigger threat. Skill is so critical in GURPS, because it's what lets you actually hit the PCs barring criticals.<br /><br />At lower points, he'll be more of a threat, but again, multiple foes will quickly reduce his defenses; GURPS monsters need to fight like real people would - try to get a series of one-on-one fights instead of one-vs.-many. Leveraging the terrain (even just doorways, barrels and tables as barricades, and staircases) is critical!Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.com