tag:blogger.com,1999:blog-4247585863914172917.post5882098905956496147..comments2023-12-21T04:41:09.480-06:00Comments on Renovating the Temple: Into the Moathouse: After play report 2Anonymoushttp://www.blogger.com/profile/06113033843564920306noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-4247585863914172917.post-22456665327965382202013-03-14T17:54:37.631-05:002013-03-14T17:54:37.631-05:00Hooray! More AP reports, more posts!Hooray! More AP reports, more posts!Rustyhttps://www.blogger.com/profile/17080459955926478720noreply@blogger.comtag:blogger.com,1999:blog-4247585863914172917.post-51493943679731648692013-03-14T09:10:35.013-05:002013-03-14T09:10:35.013-05:00I saw that post. You've done some remarkable a...I saw that post. You've done some remarkable archaeology.Anonymoushttps://www.blogger.com/profile/06113033843564920306noreply@blogger.comtag:blogger.com,1999:blog-4247585863914172917.post-9388899505163071732013-03-14T09:10:09.170-05:002013-03-14T09:10:09.170-05:00I'm not seriously worried about it. I think th...I'm not seriously worried about it. I think the other solution that was at the table - one of the players handing over his next PC - is a fine solution. (Better would be the player himself having a second at the table ready to pull out.)<br /><br />It's just something on my radar.<br /><br />As for hirelings, they don't matter. It probably makes my life easier if they aren't along. I just like DF 15.Anonymoushttps://www.blogger.com/profile/06113033843564920306noreply@blogger.comtag:blogger.com,1999:blog-4247585863914172917.post-11442301576924461832013-03-14T00:38:01.544-05:002013-03-14T00:38:01.544-05:00"Either way, the first and second floors won&..."Either way, the first and second floors won't line up, if anyone cares."<br /><br />The 1st and 2nd levels don't match up in the original moathouse either; you're taking part in an age-old tradition.<br /><br />Thanks for the gamelog. Besides being a Hommlet junky, I've long been fascinated with GURPS but have never actually played it so I'm groovin' on your experience. Timrod https://www.blogger.com/profile/15308269015770538709noreply@blogger.comtag:blogger.com,1999:blog-4247585863914172917.post-19010044074222646162013-03-13T22:42:25.353-05:002013-03-13T22:42:25.353-05:00The problem with hirelings is we don't trust N...The problem with hirelings is we don't trust NPCS, for several very good reasons:<br /><br />- There is clearly intrigue going on in town. Who can we trust?<br /><br />- The group is currently all family, mostly with appropriate SoD type disads so we know we can trust each other. <br /><br />- Not to mention the PC stamp, which is admittedly metagame trust, but also massive.<br /><br />- We can also trust Calowas' player to abuse NPCs. He just really seems to enjoy that, but it makes hirelings iffy. It makes hirelings who become PCs with a pre-established grudge against an existing PC doubly iffy.<br /><br />- In Gygaxian tradition, approximately 50% of NPCs are not trustworthy (to say the least). The other 50% hose you over if you don't trust them, because the Gygaxian tradition is not at all fair, but face it, most folks prefer to be overly suspicious and lose out than to be overly trusting and be played for a fool.<br /><br />So I don't think it is likely that we will easily take on NPCs. You can still probably finesse it if you try, or metagame it if you want, but allow me to tell a relevant war story from my middle school gaming days.<br /><br />Palace of the Silver Princess, old Red Box DnD. Party halfway through. New Player wants to join up. I really didn't think this guy was going to play more than once or twice, so I completely blew off plausibility and added his bound and gagged PC and his equipment in a big old treasure chest the party found in the very first room they explored that night.<br /><br />As soon as it was clear that this guy was the new PC, everyone stopped caring. No one even mentioned his odd origin again. That player stayed in the game until I moved. <br /><br />So yeah, I wouldn't worry about getting in backup PCs. If someone's PC dies, stuff the new PC in the next room with the flimsiest of pretexts, and we'll probably swallow it with minor sarcasm at worst. It won't be the least plausible part of the setting by far, after all... And the Game must go on.martinlhttps://www.blogger.com/profile/14046036634336503492noreply@blogger.comtag:blogger.com,1999:blog-4247585863914172917.post-82207272932230604322013-03-13T21:10:37.051-05:002013-03-13T21:10:37.051-05:00I'd encourage them to find ways to add new PCs...I'd encourage them to find ways to add new PCs - either hirelings, trips back to town to meet new travelers, a second wave of elves coming after them ("Great, my kid brother is here."), etc. Let them think it through for you.<br /><br />Tell them the problem (you die, you sit there), the possible solution (you die, you get a new guy from somewhere), and that you need them to pitch in ideas on how to make that happen seamlessly. Whatever answer you all come up with will work better than one you hand down to them, in all likelihood.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-4247585863914172917.post-50083946249066936702013-03-13T20:05:26.423-05:002013-03-13T20:05:26.423-05:00Not strong enough to attack every round with the m...Not strong enough to attack every round with the maul. He <i>should</i> be using a mace, but that character sheet has a maul on it.Anonymoushttps://www.blogger.com/profile/06113033843564920306noreply@blogger.comtag:blogger.com,1999:blog-4247585863914172917.post-77263046746242814702013-03-13T20:01:27.732-05:002013-03-13T20:01:27.732-05:00You're using GURPS4e, right? You can use a mac...You're using GURPS4e, right? You can use a mace every round in 4e - you can't attack and parry in the same round (usually), but you can attack every round.<br /><br />Or did you mean that the barbarian wasn't strong enough to attack every round with the maul? That would make more sense.Mark Langsdorfhttps://www.blogger.com/profile/00301984145275679568noreply@blogger.com